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Research is the discovery of new recipes and other knowledge, and is required to accomplish much of worth with Thaumcraft 4. To perform research, you will need a Research Table, which is created by placing two tables next to each other and right clicking them with Scribing Tools.

Please note that you cannot record your findings without a Thaumonomicon: your theorems will be wasted without one.

Research is based on Aspects. These are found in most vanilla and Thaumcraft items, including complex machinery; however, certain items do not have aspects, as they were either accidentally ignored or the player cannot obtain them by normal means.

Once you get research notes, you drag adjacent aspects to the ones of the research notes with the goal of creating a bridge between existing aspects.

When you finish researching the Research Notes, it becomes a Discovery. To unlock the Research you just did, put it on your hotbar and right click with the Discovery item. This will consume the Discovery but unlocks information in the Thaumonomicon for you.

Please note that you can keep the Discovery if you use it in Creative mode, effectively allowing another player to use it to gain the research (just note if they aren't in Creative mode, they will use up the Discovery).

Thaumonomicon EntryEdit

The Thaumonomicon entry about Research is pretty much self-explanatory, and details the process well enough:

"Before you can build most thaumaturgical items and blocks, you first need to discover how to do so. There are several steps in this process:

(1) Exploring the world and examining blocks, items and creatures with a Thaumometer.
(2) Taking the research points you gathered from the first step and expanding your aspect knowledge with the Research Table.
(3) Using the aspects you know and discovering practical knowledge and recipes with the Research Table.

(1) Exploration

You cannot perform research without research points, and the best way to gain research points is by exploration and examining object in the world.

The first thing you will need to do is construct a Thaumometer (see next page). By pointing the Thaumometer at objects or creatures and holding the right mouse button you will start examining them. The process does not take long but your movement speed is reduced while it is occurring.

Once the Thaumometer will display what aspects the object contains. In the bottom right of the screen you will also see a summary of the aspects and research points you discovered.

You will initially not be able to examine all objects since you have not discovered their component aspects. For example, a object containing the Lux aspect can only be examined if you have previously discovered the Lux aspect, or know the two aspects that combine to create it.

The very first time you discover an aspect by examining something you gain double the number of research points you would have normally.

Objects and creatures can usually only be examined once.

While exploring the world and examining things it is always a good idea to keep a filled set of scribing tools and some paper on you. Occasionally examining something will reveal additional clues and insights into thaumoturgical research, often resulting in a set of research notes that you can research further.

(2) Combining Aspects

Once you have gathered some research points you can attempt to combine them into compound aspects within a research table.

To craft a research table simply place two tables next to each other and click on them with a set of Scribing Tools. The recipe for tables is listed under the Artifice research category.

If you open the research tables inventory, you will see an interface as pictured on the right.

The Scribing Tools you used to craft the table will be located in slot 1. You might also wish to place paper into slot. 2, though paper is not needed for this phase of research.

You should see all the primal aspects (and possibly some compound aspects) listed in the area marked 3 with varying amounts attached to them. When you enter a world for the first time, every player is assigned a small pool of primal aspects to get them started.

If you had done some exploring with the Thaumometer beforehand then you might have a significant number of primal and compound aspects listed here.

You can now start combining aspects into more complex compound aspects but simply clicking on those you wish to combine, the selected aspects will appear in slot 4 and when you have two selected pressing the purple button marked 5 will attempt to combine them. If successful, you should see what was gained in the bottom right and it should appear in slot 3.

The component aspects are consumed even if the combination did not result in a valid compound aspect.

File:Research process.jpg
(3) Research Aspects

If you have paper is slot 2, then you may have noticed that when only a single aspect is selected that the green button (marked 6) lights up.

If you press it then you will attempt to research the selected aspect. If successful you discover something of interest about that aspect and a set of research notes will appear in slot 7. Section 8 will also display the research sheet covered in a bewildering array of runes and symbols that looks something like the image at the top of the previous page.

Don't worry, it is not as hard as it looks.

To complete your research you simply need to connect and activate all the knowledge nodes (pictured below).

The node on the left is an inactive node, while the node on the right has been activated. Once all the inactive nodes have become active, the research will be complete and the research note will change into a discovery that you can use to gain the completed research (just right click while holding it).

You connect the knowledge nodes by activating the runes.

Each rune is linked to an aspect, but at first it is unknown which rune represents which aspect. The rune/aspect link is unique to each research subject, so a rune that might represent Aer the time, might represent Terra next time.

Not all the runes are valid for the current subject you are researching.

For example though there might be runes for Aer, Terra, Ignis and Aqua on the research sheet, only Ignis and Terra mght actually be valid. Invalid runes are often called 'red herring' runes.

You discover which runes are valid by selecting an aspect on the left, and pressing the 'Research' button (6). If the aspect you selected is valid, then all runes linked to that aspect will become active.

If the aspect you select is a 'red herring' then the runes linked to it will not activate, but up to two of them will be removed from the sheet entirely.

If the aspect you select is not present on the research table then nothing happens.

Active runes act as possible bridges to connect knowledge nodes. A glowing line of energy will glow from an active knowledge node to any active rune nearby. You need to create a chain of active runes and nodes to complete the research.

A chain cannot form if there is more than one open space between active runes or nodes.

To form a chain you must move the runes around by clicking on a rune and selecting a valid destination.

Each rune can be moved up to 2 positions in a straight line, but only inactive runes can be moved - this means you might have to activate and deactivate your valid runes several times to get them into position.

Inactive runes prevent the forming of a connection if they lie in its path, so you need to move them out of the way.

Moving runes uses a small amount of ink each time you do it."

Important notesEdit

  • When you click an Aspect that triggers the beginning of a new Research, you have to click it a second time (and thus use a second Aspect point) to make its runes appear and glow on the parchment.
  • When linking nodes, keep in mind that the first active node (the glowing blue one) that appears can only make links in ONE direction. You cannot have it linked between two other nodes: it has to be the starting point, or nothing.
  • Sometimes, depending on how your runes are placed, active runes will loop on themselves, preventing the complete chain from forming even though everything seems to be in the right place. Rather than deactivate some, move them, and activate them again (therefore using more Aspect points), move the other inactive (and useless) runes around to break those unwanted links. Ultimately, all nodes will be joined in the right chain, and your Research turn into a theorem you can put in your Thaumonomicon.
  • Several players can use the same Research Table, but the Aspect points you've gathered are you own. Someone else using "your" table won't see the exact same Aspects in it.
  • You can leave an incomplete piece of research in a Research Table, and have someone else complete it for you.
  • Activating ALL the Aspects in a Research isn't always necessary. For instance, you may have discovered only three out of four Aspects of a given Research; but if those Aspects are present in enough nodes on your research sheet, allowing you to link them all together, you will still obtain the completed theorem.
  • In Creative mode, completed theorems can be used by more than one person. However, if the person using it is not playing in Creative mode, the theorem will be destroyed once uploaded in their Thaumonomicon.
  • Thaumcraft 4 items made in the arcane workbench/ infusion altar/ crucible almost always contain the aspects needed to craft/infuse them with, yielding high amounts of research points when scanned. (This is very helpful for players who have run out of research points)
  • Once you're used to this system, you'll realize that in some researches, useless runes are very easy to spot. For instance, any rune that is present more than 4 times is likely to be useless, so you can get those out of the way from the beginning, and focus instead on the runes that only appear 2-3 times on the parchment, moving them around to connect the nodes in advance. This method is time- and ink-consuming, but can help when you're low on Aspects and can't afford to de/activate runes several times just forthe sake of placing them. (I managed to achieve several researches this way, and without having to activate all their Aspects to boot. -Kerydwenn.)

List of ResearchEdit

Warning Spoilers

Research Name Prerequisite Research Research Aspects Mod
Basic information
Advanced Node Tapping Aura and Nodes Auram, Motus, Permutatio, Praecantatio Thaumcraft
Aspects of Magic None / Starts off unlocked N/A Thaumcraft
Aura and Nodes None / Starts off unlocked N/A Thaumcraft
Computercraft Peripherals None / Starts off unlocked N/A Thaumic Tinkerer
Deconstruction Table Research Expertise Cognito, Fabrico, Perditio Thaumcraft
Enchantments None / Starts off unlocked N/A Thaumcraft
Knowledge Fragments None / Starts off unlocked N/A Thaumcraft
Master Node Tapping Advanced Node Tapping Auram, Motus, Permutatio, Praecantatio Thaumcraft
Node in a Jar Node Preserver Auram, Lucrum, Motus, Permutatio Thaumcraft
Node Preserver Advanced Node Tapping Auram, Lucrum, Sensus Thaumcraft
Ores None / Starts off unlocked N/A Thaumcraft
Plants and Trees None / Starts off unlocked N/A Thaumcraft
Research None / Starts off unlocked N/A Thaumcraft
Research Expertise Research Cognito, Sensus Thaumcraft
Research Mastery Research Expertise Cognito, Motus, Sensus Thaumcraft
Thaumonomicon None / Starts off unlocked N/A Thaumcraft
The Pech None / Starts off unlocked N/A Thaumcraft
Basic Wandcraft None / Starts off unlocked N/A Thaumcraft
Blaze Rod Wand Core Greatwood Wand Core Ignis, Instrumentum, Potentia, Praecantatio Thaumcraft
Bone Wand Core Greatwood Wand Core Exanimis, Instrumentum, Perditio, Praecantatio Thaumcraft
Compound Recharge Focus Wand Recharge Pedestal Auram, Instrumentum, Permutatio, Potentia, Praecantatio Thaumcraft
Copper Wand Caps Basic Wandcraft Instrumentum, Metallum, Permutatio Thaumcraft
Focus Pouch Wand Foci Praecantatio, Vacuos, Instrumentum Thaumcraft
Gold Wand Caps Basic Wandcraft Instrumentum, Lucrum, Metallum Thaumcraft
Greatwood Wand Core Basic Wandcraft Arbor, Instrumentum, Praecantatio Thaumcraft
Icy Wand Core Greatwood Wand Core Aqua, Gelum, Instrumentum, Praecantatio Thaumcraft
Obsidian Wand Core Greatwood Wand Core Instrumentum, Praecantatio, Saxum, Terra Thaumcraft
Quartz Wand Core Greatwood Wand Core Instrumentum, Ordo, Praecantatio, Vitreus Thaumcraft
Reed Wand Core Greatwood Wand Core Aer, Herba, Instrumentum, Praecantatio Thaumcraft
Silver Wand Caps Basic Wandcraft, Infusion Instrumentum, Lucrum, Metallum Thaumcraft
Silverwood Wand Core

Greatwood Wand Core, Infusion

Arbor, Instrumentum, Praecantatio Thaumcraft
Thaumium Wand Caps Basic Wandcraft, Thaumium, Infusion Instrumentum, Metallum, Praecantatio Thaumcraft
Wand Foci Basic Wandcraft Ignis, Praecantatio Thaumcraft
Wand Focus: Dislocation Wand Focus: Equal Trade Alienis, Permutatio, Praecantatio Thaumic Tinkerer
Wand Focus: Equal Trade Wand Foci Permutatio, Praecantatio, Terra Thaumcraft
Wand Focus: Excavation Wand Foci Perditio, Praecantatio, Terra Thaumcraft
Wand Focus: Frost Wand Foci Aqua, Praecantatio, Gelum Thaumcraft
Wand Focus: Nine Hells Wand Focus: Wand of Equal Trade Bestia, Ignis, Iter, Praecantatio Thaumcraft
Wand Focus: Pech's Curse Acquired through trade with Pech mages N/A Thaumcraft
Wand Focus: Portable Hole Wand Focus: Wand of Equal Trade Aer, Alienis, Iter, Perditio Thaumcraft
Wand Focus: Shock Wand Foci Aer, Potentia, Praecantatio Thaumcraft
Wand Focus: Telekineses Wand Focus: Dislocation Alienis, Motus, Praecantatio Thaumic Tinkerer
Wand Focus: Uprising

Wand Focus: Shock

Sword of the Zephyr

Aer, Motus, Praecantatio Thaumic Tinkerer
Wand Research Pedestal Infusion Auram, Permutatio, Potentia, Praecantatio Thaumcraft
Alchemical Centrifuge Essentia Tubes Fabrico, Perditio, Permutatio Thaumcraft
Alumentum Crucible Potentia, Ignis Thaumcraft
Copper Transmutation Iron Transmutation Metallum, Permutatio Thaumcraft
Crucible None / Starts off unlocked N/A Thaumcraft
Essentia Distillation



Aqua, Limus, Praecantatio


Essentia Tubes Essentia Distillation Aqua, Praecantatio, Permutatio Thaumcraft
Ethereal Bloom Crucible Herba, Praecantatio, Sano, Vitium Thaumcraft
Filtered Essentia Tubes Essentia Tubes Aqua, Ordo, Praecantatio Thaumcraft
Gaseous Illuminae Nitor Aer, Lux Thaumic Tinkerer
Gaseous Tenebrae Alumentum Aer, Motus, Tenebrae Thaumic Tinkerer
Glass Phial None / Starts off unlocked N/A Thaumcraft
Gold Transmutation Iron Transmutation Metallum, Permutatio Thaumcraft
Gunpowder Alumentum Ignis, Perditio Thaumcraft
Iron Transmutation Thaumium Metallum, Permutatio Thaumcraft
Lead Transmutation Iron Transmutation Metallum, Ordo, Permutatio Thaumcraft
Magic Tallow Crucible Corpus, Praecantatio Thaumcraft
Nitor Crucible Ignis, Lux Thaumcraft
Silver Transmutation Iron Transmutation Lucrum, Metallum, Permutatio Thaumcraft
Thaumium Crucible Metallum, Praecantatio Thaumcraft
Tin Transmutation Iron Transmutation Metallum, Permutatio, Vitreus


Void Jar Essentia Distillation Vacuos, Perditio, Aqua
Arcane Bellows Infernal Furnace Aer, Machina, Motus Thaumcraft
Arcane Bore


Wand Focus: Excavation

Instrumentum, Machina, Motus, Perfodio Thaumcraft
Arcane Ear Goggles of Revealing Aer, Potentia, Sensus Thaumcraft
Arcane Lamp



Lux, Sensus, Tenebrae Thaumcraft
Arcane Levitator Nitor Aer, Motus, Volatus Thaumcraft
Arcane Stone None / Starts off unlocked N/A Thaumcraft
Arcane Worktable None / Starts off unlocked N/A Thaumcraft
Axe of the Stream



Aqua, Instrumentum, Motus Thaumcraft
Boots of the Traveler

Enchanted Fabric


Aqua, Iter, Terra, Volatus


Brain in a Jar Infusion Cognitio, Exanimis Thaumcraft
Enchanted Fabric None / Starts off unlocked N/A Thaumcraft
Goggles of Revealing Thaumometer Auram, Sensus Thaumcraft
Hoe of Growth



Instrumentum, Messis, Victus Thaumcraft
Infernal Furnace N/A Auram, Fabrico, Ignis, Metallum Thaumcraft
Infusion Essentia Distillation Fabrico, Machina, Praecantatio Thaumcraft
Item Grate None / Starts off unlocked N/A Thaumcraft
Magical Hand Mirror Mirror Magic Alienis, Iter, Instrumentum, Vitreus Thaumcraft
Mirror Magic Infusion Alienis, Iter, Tenebrae, Vitreus Thaumcraft
Paving Stone of Travel Arcane Stone Iter, Terra, Volatus Thaumcraft
Paving Stone of Warding Arcane Stone Bestia, Motus, Vinculum Thaumcraft
Pickaxe of the Core



Ignis, Instrumentum, Sensus Thaumcraft
Research Table None / Starts off unlocked N/A Thaumcraft
Salis Mundus None / Starts off unlocked N/A Thaumcraft
Shovel of the Earthmover



Fabrico, Instrumentum, Terra Thaumcraft
Smokey Quartz None / Starts off unlocked N/A Thaumic Tinkerer
Sword of the Zephyr



Aer, Potentia, Telum Thaumcraft
Talisman of Remedium Enchanted Fabric Ordo, Sano, Venenum

Thaumic Tinkerer

Talisman of Withhold Brain in a Jar Humanus, Lucrum, Praecantatio Thaumic Tinkerer
Thaumometer None / Starts off unlocked N/A Thaumcraft
Thaumostatic Harness

Boots of the Traveller


Aer, Iter, Machina, Volatus Thaumcraft
Transvector Interface None Ordo, Perditio Thaumic Tinkerer
Clay Golems Wood Golems Motus, Permutatio, Spiritus, Terra Thaumcraft
Flesh Golems Clay Golems Corpus, Spiritus (Motus, Permutatio?) Thaumcraft
Hungry Chest None Fames, Vacuos Thaumcraft
Golemancer's Bell Hungry Chest, Straw Golem N/A Thaumcraft
Golem Upgrade: Entropy Straw Golems Cognito, Perditio


Golem Upgrade: Air Straw Golems Aer, Motus Thaumcraft
Golem Upgrade: Earth Straw Golems Terra, Victus Thaumcraft
Golem Upgrade: Fire Straw Golems Ignis, Potentia Thaumcraft
Golem Upgrade: Water Straw Golems Aqua, Sensus Thaumcraft
Golem Upgrade: Order Straw Golems Cognito, Ordo Thaumcraft
Straw Golems Hungry Chest Messis, Motus, Permutatio, Spiritus Thaumcraft
Traveling Trunk Hungry Chest, Wooden Golems Arbor, Spiritus, Vacuos Thaumcraft
Wood Golems Straw Golems Arbor, Motus, Permutatio, Spiritus Thaumcraft
Golem Core: Decanting Golem Core: Gather Permutatio, Aqua, Iter Thaumcraft
Golem Core: Empty Golem Core: Gather Permutatio, Vacuos, Lucrum Thaumcraft
Golem Core: Fill Golem Core: Gather Permutatio, Vacuos, Fames Thaumcraft
Golem Core: Harvest Golem Core: Gather Meto, Iter, Messis Thaumcraft
Golem Core: Guard Golem Core: Gather Sensus, Telum, Vinculum Thaumcraft
Golem Core: Use Golem Core: Empty Permutatio, Machina, Instrumentum Thaumcraft
Advanced Golems All Elemental Golem Upgrades Victus, Sensus, Cognito Thaumcraft

(To be completed later)

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