Nodes are concentrated mystical energy surrounded by Aura. They are found randomly throughout the world. "Each aura node has a base amount of magical energy it can contain and this energy is aligned to one or more aspects. It is usually aligned to Primal Aspects, but rarely to Compound Aspects."
'"'The aspects within an aura node can be tapped by a thaumaturge for his own purposes. The simplest way to do so is with the use of a wand."
If all of a particular aspect is drained from the node, the aspect can disappear from the node. If some of the aspect is left in a node it can recharge so that you can go back to the node. If there are no longer any aspects within a node, the node will disappear.
Beyond the comprising aspects, there are several types of nodes:
Descriptors, these modify the node:
-Bright nodes regenerate their aspects at a faster rate than normal.
-Pale nodes regenerate their aspects at a slower rate than normal.
-Fading nodes do not regenerate their aspects.
Base node types:
-Normal nodes have no special properties.
-These nodes draw in items, entities and blocks. Aspects of the objects "eaten" will enter the node. Being sucked into a hungry node will quickly kill the player.
-These nodes make the biome arround them eerie. These can spawn within a totem.
-Pure nodes can be found within silverwood trees, wild and grown, as well as randomly spawned.
-Tainted nodes spread taint, changing the surrounding biome into tainted land. Nodes in tainted lands also become tainted, spreading the taint.
Nodes, when destroyed, drop ethereal essence. The total amount dropped seems to be floor[(amount of aspect)/10] +1(assuming there is more than ten of the aspect in the node).