Aspects are the basis for all of Thaumcraft 4's resources. Essentia and Vis are both different forms of aspects. Aspect can be used for researching new Thaumonomicon entries, create magical contructs,
"Every item, object, or creature is bound by varying mystical elements known as aspects. Aspects describe the objects makeup and bent toward the magical elements. A simple stone may possess the aspect of Saxum while more complex items like trees or even creatures can be made up of various different aspects in varying amounts. There are close to 50 known aspects with more being discovered all the time.
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"There are two main types of aspects: Primal and Compound.
"Primal Aspects are the most basic types of aspects and there are only six of them: Aer (air), Terra (earth), Ignis (fire), Aqua (water), Ordo (order), and Perditio (entropy).
These form the basic building blocks of all other aspects.
"Compound Aspects are built from two other aspects. The simplest compound aspects are made from two primal aspect, but it is possible to have incredibly complex compound aspects made from successive layers of simpler aspects.
"The simplest example of such a compound aspect, is the aspect of Victus (life) that is the combination of Terra and Aqua.
"To view what aspect an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has and what amounts of each. You will first need to study the item however, until then the aspects will remain unknown.
"Aspects that have somehow been separated from their object and purified is known as Vis and is very valuable: both as a crafting ingredient and as a subject for magical research.
Thaumcraft 4 AspectsEdit
Note: This is a copy of the "Thaumcraft 4 Aspects" topic on the Thaumcraft 3 Wiki.
This is a list of Thaumcraft 4 aspects, arranged by "tier". Starting with the 6 primal aspects.
The 1st tier is made of the compound aspects you can discover by scanning right out of the gate, or by combining only primal aspects in the research table.
Tier 2 aspects require you to have discovered a tier 1 aspect before you can discover them (whether through scanning in the world, or combining in the research table).
Tier 3 aspects require a tier 2 aspect to be unlocked before they become available, this continues for every subsequent tier.
There are 6 primal aspects:
- Aer (Air)
- Aqua (Water)
- Ignis (Fire)
- Ordo (Order)
- Perditio (Entropy)
- Terra (Earth)
If you combine those aspects in a Research Table, you will get the Compound Aspects.
Tier 1 Aspects Edit
Gelum (Ice) = Aqua + Ordo
Lux (Light) = Aer + Ignis
Motus (Movement) = Aer + Aqua
Potentia (Power) = Ordo + Ignis
Saxum (Stone) = Terra + Terra
Vacuos (Void) = Aer + Perditio
Victus (Life) = Aqua + Terra
Tier 2 AspectsEdit
Bestia (Animal, Beast) = Motus + Victus
Fames (Hunger) = Victus + Vacuos
Granum (Seed) = Victus + Ordo
Iter (Journey) = Motus + Terra
Limus (Slime) = Victus + Aqua
Metallum (Metal) = Saxum + Ordo
Mortuus (Death) = Victus + Perditio
Permutatio (Exchange) = Motus + Aqua
Praecantatio (Magic) = Vacuos + Potentia
Sano (Healing) = Victus + Victus
Tempestas (Storm) = Aer + Gelum
Tempus (Time) = Vacous + Ordo
Tenebrae (Darkness) = Vacuos + Lux
Vinculum (Trap) = Motus + Perditio
Vitreus (Crystal) = Saxum + Aqua
Volatus (Flight) = Aer + Motus
Tier 3 AspectsEdit
Alienis (Strange, Alien) = Vacuos + Tenebrae
Auram (Aura) = Praecantio + Aer
Corpus (Flesh) = Mortuus + Bestia
Exanimis (Resurrection) = Motus + Mortuus
Herba (Plant) = Granum + Terra
Spiritus (Spirit, Soul) = Victus + Mortuus
Venenum (Poison) = Aqua + Mortuus
Vitium (Taint) = Praecantio + Perditio
Tier 4 AspectsEdit
Arbor (Wood) = Aer + Herba
Cognitio (Thought, Mind) = Terra + Spiritus
Sensus (Sense) = Aer + Spiritus
Tier 5 AspectsEdit
Humanus (Human) = Bestia + Cognito
Tier 6 AspectsEdit
Instrumentum (Tool) = Humanus + Metallum
Lucrum (Greed) = Humanus + Fames
Messis (Crop) = Herba + Humanus
Perfodio (Dig, Mine) = Humanus + Saxum
Tier 7 AspectsEdit
Fabrico (Create, Build) = Humanus + Instrumentum
Machina (Machine) = Motus + Instrumentum
Meto (Harvest, Reap) = Messis + Instrumentum
Pannus (Cloth) = Instrumentum + Bestia
Telum (Weapon) = Instrumentum + Perditio
Tutamen (Armor) = Instrumentum + Terra