Aspects are the basis for all of Thaumcraft's resources, structures and research. They represent the "flavors" of magical energy (vis and essentia), and the knowledge used for research. Nearly every item, block, construct, and entity (including mobs) in Thaumcraft (or add-ons designed for Thaumcraft) is represented by a characteristic combination of aspects. (Players have Humanus and two random aspects.)
Mobs and objects from other mods may also have aspects: These can be specified by the mod, or supplied by a "bridge" mod connecting it to Thaumcraft. For many crafted items, Thaumcraft itself can calculate the aspects from their recipe, even if the mod itself has not specified them.
Each aspect is identified by a Latin name, an icon, and a characteristic color. The six Primal Aspects are Aer (air), Aqua (water), Ignis (fire), Terra (earth), Ordo (order), and Perditio (entropy), which are combined pairwise to produce successively more complex Compound Aspects. The example from the Thaumonomicon is combining Terra and Aqua to produce Victus. There are 48 aspects present in Thaumcraft itself, but some "add-ons" add additional compounds.
"Every item, object, or creature is bound by varying mystical elements known as aspects. Aspects describe the objects makeup and bent toward the magical elements. Aspects describe the object's makeup and bent towards the magical elements. A simple stone may possess the aspect of Terra while more complex items like trees or even creatures can be made up of various different aspects in varying amounts. There are close to 50 known aspects with more being discovered all the time."
"There are two main types of aspects: Primal and Compound."
"Primal Aspects are the most basic types of aspects and there are only six of them: Aer (air), Terra (earth), Ignis (fire), Aqua (water), Ordo (order), and Perditio (entropy)."
"These form the basic building blocks of all other aspects."
"Compound Aspects are built from two other aspects. The simplest compound aspects are made from two primal aspect, but it is possible to have incredibly complex compound aspects made from successive layers of simpler aspects."
"The simplest example of such a compound aspect, is the aspect of Victus (life) that is the combination of Terra and Aqua."
"To view what aspect an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has and what amounts of each. You will first need to study the item however, until then the aspects will remain unknown."
"Aspects that have somehow been separated from their object and purified is known as Vis and is very valuable: both as a crafting ingredient and as a subject for magical research."
The player begins with knowledge and research points for each of the primal aspects. They can gain more research points, and learn compound aspects, by scanning mobs, blocks, constructs, items, or nodes with a Thaumometer. This scan will reward the player with research points in the associated aspects. However, if the scan target has aspects the player has not yet learned, additional restrictions apply: The item cannot be scanned unless the player knows both the component aspects of each unknown aspect. If the player does have this basic knowledge, they will learn the new aspect (and gain triple points for "discovering" the aspect). If an item somehow has no aspects, there will be a message "Nothing can be learned from this item." This applies to some items which are not crafted (especially if they come from another mod), and a few whose crafting recipes would suggest that their aspects would be a small fraction of a point.
In general, most scannable items will yield research points equal to their own aspect values. However, nodes will give points of approximately one-tenth the nodes strength in its various aspects, and if a player's point totals become high enough, they will receive fewer points than they would otherwise expect. A common Warp effect can also give single research points in random primal aspects. These points are spent in the process of researching new devices and informational topics. Once scanned, an item's aspects can be viewed at any time by hovering the cursor over the item in any inventory. The Thaumonomicon keeps a list of all aspects discovered by a player, along with a listing of their combinations, and a summary of the items containing each aspect.
The research table also allows combining aspects to discover new ones or gain points for known compounds. Note that the example of Victus given in the Thaumonomicon is necessary to proceed with research, because no item or mob contains Victus without also bearing an aspect which cannot be discovered without knowing Victus. Other aspects which are useful to discover at the research table are Spiritus (found only in certain items from the Nether), and Tempestas, which is not otherwise found in the world (the occasional wisp notwithstanding). Note that combining research points is "lossy", you get only one point of the compound for 1 point apiece of each component. The research table cannot separate compounds into their component aspects. However, the Deconstruction Table can be used to produce primal research points from surplus items, which can then be combined as above.
The two forms of magical energy, vis and essentia, can both appear with any aspect.
Vis is generally extracted from nodes and stored in wands (including staves and scepters), but slain mobs will also drop "aspect orbs" which a wand (etc.) can absorb. However, vis of compound aspects (found in some nodes) cannot be directly used: Whenever it is extracted or transmitted, each point of a compound aspect is replaced by a point of one of the primal aspects the compound is ultimately composed of.
Essentia, in liquid or crystalline form, can appear in any aspect. It is normally extracted as a liquid from objects, by dissolving them in a crucible or distilling them in an Alchemical Furnace. However, the advanced item Liquid Death can also extract aspects in crystalline form, from mobs. The liquid form of compound aspects can be separated into its components with a centrifuge, yielding at most 1 point of either component for each point of the compound.
Neither vis nor essentia may ever be combined aspect-wise, thus the more complex aspects must be collected from items or mobs.
Aspect Table Edit
The list below contains Aspects and combinations present as of Thaumcraft 4.2, with notes on prior versions. Aspects added by add-on mods are listed in a separate section.
Many aspects had their recipes changed in versions 4.1 and 4.2, their legacy recipes are given in the "notes" column. A couple of aspects were removed entirely in 4.2:
- Granum ("seed", Ordo+Victus)
- Saxum ("stone", Terra+Terra)
Note that the sources given below are not meant to be exhaustive, merely the most common and available (and especially, renewable) sources at various points in the game. There are renewable sources given for all except Vinculum and Tempestas. Italicized items are "perfect" sources, containing only that aspect.
|Aspect||Keyword||Component 1||Component 2||Source Aspect(s)||In-world Sources and Notes|
|Aer||air||Primal||Volatus, Auram, Sensus, Motus, Lux, Vacuos, Arbor, Tempestas||grass, tall plants (notably sugar cane)|
|Alienis||eldritch||Tenebrae||Vacuos||ender pearls, banners|
|Aqua||water||Primal||Limus, Victus, Venenum, Tempestas||cactus, sugar cane, lily pads|
|Arbor||tree||Aer||Herba||logs (greatwood and silverwood are not perfect), any wooden items|
|Bestia||animal||Motus||Victus||Corpus, Pannus, Humanus||raw meat, eggs, spider eyes|
|Cognitio||mind||Ignis||Spiritus||Humanus||paper, zombie brains (formerly Terra + Spiritus)|
|Corpus||flesh||Bestia||Mortuus||rotten flesh, all meat|
|Exanimis||undead||Motus||Mortuus||zombie brains, ghast tears|
|Fabrico||craft, repair||Humanus||Instrumentum||crafting tables, also cooked meats and wool|
|Fames||hunger||Vacuos||Victus||Lucrum||melon slices, meat nuggets, cooked food|
|Gelum||cold, ice||Ignis||Perditio||snowballs, snow blocks|
|Herba||plant||Terra||Victus||Arbor, Messis||wheat seeds, pumpkin seeds, vines, nether wart, most plants (formerly Terra + Granum)|
|Humanus||human||Bestia||Cognitio||Fabrico, Instrumentum, Lucrum, Messis, Perfodio||rotten flesh, golems|
|Ignis||fire||Primal||Cognitio, Gelum, Lux, Potentia, Telum||coal/charcoal, gunpowder, blaze rods|
|Instrumentum||tool||Humanus||Ordo|| Fabrico, Machina, Meto, Pannus,
|flint, shovels, axes|
|Iter||travel||Motus||Terra||boats, ender pearls|
|Limus||slime||Aqua||Victus||slimeballs, eggs, tainted goo|
|Lucrum||greed, wealth||Fames||Humanus||gold, emeralds, gold coins, gold items|
|Machina||machine, device||Instrumentum||Motus||buttons (wood or stone), redstone, other devices|
|Messis||crop||Herba||Humanus||Meto||pumpkins, wheat, other crops (formerly Messis + Humanus)|
|Metallum||metal||Terra||Vitreus||metal nuggets, ingots, metallic items. (formerly Ordo + Saxum)|
|Mortuus||death||Perditio||Victus||Corpus, Exanimis, Spritus||bones|
|Motus||motion||Aer||Ordo||Bestia, Exanimis, Iter, Machina, Vinculum, Volatus||trapdoors, doors|
|Ordo||order||Primal||Instrumentum, Motus, Permutatio, Potentia, Sano, Vitreus||silverwood logs, smooth sandstone|
|Pannus||cloth||Bestia||Instrumentum||string, wool, leather|
|Perditio||chaos||Primal|| Gelum, Mortuus, Permutatio,
Tenebrae, Vacuos, Venenum, Vinculum, Vitium
|cobblestone, cactus, gunpowder|
|Perfodio||mining||Humanus||Terra||pickaxes (formerly Humanus + Saxum)|
|Permutatio||exchange||Ordo||Perditio||quicksilver, droppers, dispensers, shimmer leaf (formerly Aqua + Motus)|
|Praecantatio||magic||Potentia||Vacuos||Auram, Vitium||greatwood logs, silverwood logs, chiseled sandstone, nether wart, magical items, blaze rods|
|Sano||healing||Ordo||Victus||healing potions, regeneration potions, Triple Meat Treat (formerly Victus + Victus)|
|Sensus||senses||Aer||Spiritus||all dyes, carrots|
|Spiritus||soul||Mortuus||Victus||Cognitio, Sensus||soul sand, ghast tears|
|Telum||weapon||Ignis||Instrumentum||arrows, weapons (formerly Perditio + Instrumentum)|
|Tempestas||weather||Aer||Aqua||Only available from mana beans or ethereal essence|
|Tenebrae||darkness||Lux||Vacuos||Alienis||mushrooms, obsidian (formerly Lux + Perditio)|
|Terra||earth, ground||Primal|| Herba, Iter, Metallum, Perfodio,
Tutamen, Victus, Vitreus
|dirt, smooth stone, potatoes, cobblestone|
|Vacuos||void||Aer||Perditio||Alienis, Fames, Praecantatio||wooden bowls, chests|
|Venenum||poison||Aqua||Perditio||quicksilver, spider eyes|
|Victus||life||Aqua||Terra|| Bestia, Fames, Herba, Limus,
Mortuus, Sano, Spiritus
|eggs, raw meat. This is the Thaumonomicon's (necessary) example for combining research points.|
|Vinculum||trap||Motus||Perditio||soul sand, amber, potions of Slowing|
|Vitium||taint||Perditio||Praecantatio||tainted goo, tainted tendrils, crusted taint|
|Vitreus||crystal||Ordo||Terra||Metallum||glass, diamonds, emeralds|
Visual Chart of Aspect Relationships Edit
For those who prefer a visual representation of relationships between the aspects, here is a chart. (This is still being checked and revised.) File:AspectRel.pdf
Aspects added by other modsEdit
The add-on mods listed here may or may not work with the latest stable release of Thaumcraft.
- Exubitor (Warden, Vigilance, Victory, Sacrifice) = Alienis + Mortuus (tier 4)
- Superbia (Pride) = Volatus + Vacuos (tier 3)
- Luxuria (Lust) = Corpus + Fames (tier 4)
- Desidia (Sloth) = Vinculum + Spiritus (tier 4)
- Invidia (Envy) = Sensus + Fames (tier 5)
- Gula (Gluttony) = Fames + Vacuos (tier 3)
- Ira (Wrath) = Ignis + Telum (tier 8)
- Infernus (The Nether) = Ignis + Praecantatio (tier 3)
The Elysium Edit
Sanctus (Holy) = Spiritus + Auram
- Radio (Radiation) = Potentia + Lux (found in aura node, maybe in Uranium)
- Nebrisum (Cheatyness, Raiding) = Lucrum + Perfodio (found in platinum ingot)
- Strontio (Stupidity, Incompetence) = Perditio + Cognitio (found in aura node)
- Electrum (Electricity, Lightning) = Potentia + Machina (found in different types of machines and wires)
- Magneto (Magnetism, Attraction) = Metallum + Iter (found in magnetite ore)
Magic Bees Edit
Tempus (Time) = Vacuos + Ordo